Battlefield Hardline Benchmarked: Graphics & CPU Performance
Although we thought Battlefield Hardline showed superb graphics and smooth gameplay when we benchmarked it during last month's week-long public beta, the pre-launch build didn't quite display Battlefield 4's wow-factor.
The good news, of course, was that Hardline could exist played on adequately minor hardware using the ultra-quality pre-set, which enables 4xMSAA and allows 60fps+ at 1080p with either the GeForce GTX 770 or Radeon R9 280X.
Developed by Visceral Games and published past EA, the retail version Battlefield Hardline is at present available and nosotros are back to rerun all the beta tests along with others to see how the frame rates accept changed from beta to retail.
Before nosotros get to the benchmarks, it's worth noting a problem plaguing Nvidia users. Thankfully we just ran into it in one case while testing, though our tests probably don't run long plenty for this bug to really rear its ugly caput.
Tens of thousands of Nvidia users say that after a lucifer or two their game crashes to the desktop giving a DirectX error message. The effect seems to be with the latest GeForce 347.88 drivers and and so far there is no fix.
Testing Methodology
We used the latest AMD and Nvidia drivers on 26 DirectX 11 graphics menu configurations roofing most price ranges. Our test rig was outfitted with the Intel Core i7-5960X to remove CPU bottlenecks that could influence loftier-end GPU scores.
We used Fraps to record 60 seconds of gameplay for benchmarking but information technology will be a piddling tricky to test Battlefield Hardline because it's an online multiplayer game. In the past we take avoided such tests as generating accurate results is difficult considering reproducing the aforementioned test repeatedly is a challenge. It'south specially difficult in games that have random respawn points such as Battlefield four. (To enable Fraps, you have to hit the ~ primal and blazon the post-obit into the console: RenderDevice.PresentAsync 0.)
Hardline is a trivial easier as you lot can select a deploy point on the map, so we benchmarked using the 'Bank Chore' map equally a member of the law force and deployed in the same location. Moreover, we joined the same server which always had just a few players who didn't interfere with our testing -- this seemed preferable to joining completely empty servers.
Nosotros tested using 1366x768, 1920x1080 and 2560x1600 resolutions using the 'ultra' quality preset which sets anti-aliasing to 4xMSAA and uses HBAO ambient apoplexy.
Test System Specs
- Intel Core i7-5960X(iii.00GHz)
- x4 4GB Kingston Predator DDR4-2400 (CAS 12-13-13-24)
- Asrock X99 Extreme6 (Intel X99)
- Silverstone Strider Series (700w)
- Crucial MX200 1TB (SATA 6Gb/south)
- Gigabyte Radeon R9 290X (4096MB)
- Gigabyte Radeon R9 290 (4096MB)
- Gigabyte Radeon R9 285 (2048MB)
- Gigabyte Radeon R9 280X (3072MB)
- HIS Radeon R9 270X (2048MB)
- HIS Radeon R9 270 (2048MB)
- HIS Radeon R7 265 (2048MB)
- HIS Radeon HD 7970 GHz (3072MB)
- HIS Radeon Hard disk drive 7970 (3072MB)
- HIS Radeon HD 7950 (3072MB)
- HIS Radeon HD 7870 (2048MB)
- HIS Radeon Hard disk 7850 (2048MB)
- Nvidia GeForce GTX Titan X (12288MB)
- Gigabyte GeForce GTX 980 (4096MB)
- Gigabyte GeForce GTX 970 (3584+512MB)
- Gigabyte GeForce GTX 960 (2048MB)
- Nvidia GeForce GTX Titan (6144MB)
- Gigabyte GeForce GTX 780 Ti (3072MB)
- Gigabyte GeForce GTX 780 (3072MB)
- Gigabyte GeForce GTX 770 (2048MB)
- Palit GeForce GTX 760 (2048MB)
- Gigabyte GeForce GTX 750 Ti (2048MB)
- Gainward GeForce GTX 680 (2048MB)
- Gainward GeForce GTX 660 Ti (2048MB)
- Gainward GeForce GTX 660 (2048MB)
- Microsoft Windows 8.1 Pro 64-flake
- Nvidia GeForce 347.88 WHQL
- AMD Catalyst 14.12 Omega
Source: https://www.techspot.com/review/979-battlefield-hardline-benchmarks/
Posted by: ferrellmincerety.blogspot.com

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